Jan 17, 2007, 09:48 PM // 21:48 | #1 |
Academy Page
Join Date: Jan 2007
Profession: W/Mo
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How Big Will GW Be & How Does GW & PCs/Heroes Interface Between Chapters?
What is the basic outline of GW? Is there a total number of chapters to be developed before GW ends and we move on?
Are Chapters and Hero/PCs in chapters independent of each other or is there some interface where a character zones or teleports into a new chapter? Thank you. I couldn't find any search info on this so please point if it exists more appropriately somewhere else. [PS... I hate it when I write a long boring post that hiccups and does not post. I'm going to Ctrl-C before I post again--like this much shorter version. ] |
Jan 17, 2007, 09:52 PM // 21:52 | #2 |
Burninate Stuff
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
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There is no listed limit of chapters, so its open to speculation. atleast 4, though.
Chapters are designed to be independent for users with only one, but for people who choose to, chapters can be "linked", and behave the same as expansions in which all charachters can go anywhere on any chapter |
Jan 17, 2007, 10:02 PM // 22:02 | #3 | |
Academy Page
Join Date: Jan 2007
Profession: W/Mo
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Quote:
Even more technically...will this mean I can return to Tyria and improve on my approach to mapping out 100% of the land and get that "ultimate" reward title? Thanks. |
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Jan 17, 2007, 10:11 PM // 22:11 | #4 | |
Krytan Explorer
Join Date: Dec 2005
Location: In a Black Hole
Guild: less
Profession: E/
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Quote:
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Jan 17, 2007, 10:22 PM // 22:22 | #5 | |
Academy Page
Join Date: Jan 2007
Profession: W/Mo
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Quote:
Thanks. Last edited by Ratsneve; Jan 17, 2007 at 10:25 PM // 22:25.. |
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Jan 17, 2007, 10:28 PM // 22:28 | #6 |
Lion's Arch Merchant
Join Date: May 2005
Guild: [LBS]
Profession: W/
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The level cap is just about certain to be 20 forever, including expansions.
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Jan 17, 2007, 10:30 PM // 22:30 | #7 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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There is no level 40, level 20 is the max and extremely unlikely to ever change. You can return to anywhere that you have been at any time, other than pre-searing, and things will be the same as when you left them, other than things like enemy spawns due to a quest.
So even if you do return to Dragon's Gullet at level 20 the henchies and party size of 4 will remain, although if you have Nightfall then you could have 4 level 20's along. A level 20 with the right build can solo them though. |
Jan 17, 2007, 10:31 PM // 22:31 | #8 |
Jungle Guide
Join Date: Apr 2006
Profession: R/W
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The level cap as far as we are aware will stay at 20 for every game. Of course this could be changed but its unlikely as it will cause all sorts of balance issues as well as being totally pointless.
Beaten to it! Last edited by Isileth; Jan 17, 2007 at 10:34 PM // 22:34.. |
Jan 17, 2007, 10:57 PM // 22:57 | #9 |
Academy Page
Join Date: Jan 2007
Profession: W/Mo
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Hmmm...that's interesting about the level cap of 20 applying to all chapters. I thought it was only Chapter 1, but then I searched on Character Level and it seems okay. Looks like picking 8 skills out of tons of them will be the challenge and how else your character evolves. I just hope I don't meet up with 4 level 31 anythings. What is the higher baddie level anyone reading this has seen?
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Jan 17, 2007, 11:01 PM // 23:01 | #10 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Hmmm....32?
Remember you don't solo the game, teams of 8 (also 12 or 16) can be built to handle anything. |
Jan 17, 2007, 11:20 PM // 23:20 | #11 |
Academy Page
Join Date: Aug 2006
Location: Poland
Profession: A/
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I quote the developers:
"The level cap of 20 is a fundamental balance mechanism for Guild Wars, a game that revolves around player skill. The leveling system allows you to track your progress as you start a character. But by Level 20, your character is fully trained and is ready to experience the most exciting content in the game." Mobs and NPCs have levels ranging from 0 to 31. As far as I know, only Glint and The-final-boss-in-Factions are level 31. The final bosses in Prophecies (the original Guild Wars) and Nightfall; as well as Kuunavang, Rotscale and Bosses in the Domain of Anguish are Level 30. Fighting enemies above level 20 is not uncommon, but that doesn't mean they aren't pushovers most of the time Last edited by Poki#3; Jan 17, 2007 at 11:22 PM // 23:22.. |
Jan 17, 2007, 11:21 PM // 23:21 | #12 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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The highest level is 31, which is only held by specific bosses in the storyline. The highest level in a regular group of enemies is 28, and most enemies in areas designed for level 20 characters are only 24.
__________________
People are stupid. |
Jan 18, 2007, 01:03 AM // 01:03 | #13 | |
Academy Page
Join Date: Jan 2007
Profession: W/Mo
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Quote:
If I had 8 (or 12 or 16) hench or NPCs in a party I would try these areas again. How do I get those numbers in my hench party? Thanks. |
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Jan 18, 2007, 01:29 AM // 01:29 | #14 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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You don't. You can form larger groups in later areas, I think the Crystal Desert is where you start to have 8. 12 and 16 (technically 2 groups of 8) only occur in special places.
__________________
People are stupid. |
Jan 18, 2007, 03:21 AM // 03:21 | #15 |
Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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The Crystal Desert actually still only has 6 players per party. Dragon's Lair is where you start having 8.
edit: I know, Dragon's Lair technically is still in the Crystal Desert. So is ToPK. But technically you don't get to either one until you've ascended, which is after most of the CD events. Last edited by CyberMesh0; Jan 18, 2007 at 03:41 AM // 03:41.. |
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